| The Outcast
The poignant tale of the Outcast is a stark reminder
that no one people in the pocket universe of New Eden
are without sin or blame. Even the Minmatar, beleaguered
underdogs of the four great nations and subjects of
many a Gallente charity drive or human rights protest,
have their own shameful taint, which they above all
are reluctant to admit or acknowledge.
Still deeply rooted in tribal folklore and steeped
in tradition, the Minmatar often attract scorn for the
seemingly barbaric rituals they cling on to; the Voluval,
that most integral of ceremonies, chief among them.
While it is clearly the most influential and important
ritual to a young Matari, it carries with it a terrible
burden often swept under the carpet by shamans and spokesmen
of the tribal faith. After all, if the fact that those
who would fight most fiercely for freedom, would also
readily oppress a fragment of their own populace, became
known to the public at large 每 it would surely
cut the legs out from under any lucrative charity effort.
The broken shield, the pale eye, the Slaver*s
fang. These dread markings, while thankfully rare, are
an inevitable by-product of the unpredictable genetic
lottery involved in the marking ritual. Some force a
Voluval subject into a self-imposed lifetime vow of
silence under the penalty of having his tongue cut out
by his kin should he or she ever break it 每 others,
like the dreaded pale eye, condemn the unfortunate young
tribesman to exile, though exile is usually the path
chosen by those cursed by a foul tattoo regardless of
the penalty it carries. What precisely happens to these
tormented children of rage is known by few, and spoken
of by fewer 每 even the liberal Gallenteans, always
eager for a good cause to leap upon like lampreys and
saturate their media with, have never heard of Vo*shun.
Vo*shun, or &Hidden Hope*, lies on
the devastated homeworld of the extinct Starkmanir tribe,
once called Starkman Prime but now largely forgotten.
It is a sprawling complex of rust and girder, a veritable
shanty-town of interconnected, self-contained habitat
modules built in a man-made geological feature known
as Sorrow*s Gash 每 man-made, because a century
prior, an Amarr orbital bombardment fleet gored this
hundred mile canyon in the face of Starkman Prime*s
largest continent with their ravening tachyon siege
lasers. There, among smouldering sulphur volcanoes,
surfing a fractured tectonic plate, dwells the only
sanctuary the Outcast can call home.
There is but one law in Vo*shun: no one is turned
away. Ruled entirely by tribal law adapted and modified
from Minmatar folklore, the colony is a mishmash of
utter savagery and social enlightenment the Republic
quietly envies. Murder is more than common, suicide
is rampant, but above all the people of Vo*shun
know freedom. Those stained with the Slaver*s
fang can sing war songs rather than be condemned to
a lifetime of silence; those marked with the pale eye
can live among kin.
The Sisters of Eve attempt regular clandestine aid
shipments to Hidden Hope, which exists in a state of
near-poverty. Due to Starkman Prime*s location
within Amarr territory, many of these shipments are
interdicted, which in turn forces the Outcast to turn
to piracy. While the Amarr Navy is brutally efficient
at curbing Outcast raids, the only reasons the Empire
has not allowed slave raiders to invade Vo*shun,
is an eagerly perpetuated and not altogether false rumour
that the colony is rife with communicable diseases that
render its populace unsuitable for enslavement 每
and, unbeknownst to the bedraggled citizens of Hidden
Hope, a curious edict put into law by Idonis Ardishapur
himself, whose royal family has domain over Starkman
Prime. Enacted shortly after Ardishapur scouts stumbled
upon Vo*shun a mere decade ago, the edict, not
widely publicized or even understood by imperial lawyers
每 yet tacitly enforced nonetheless 每 states
unconditionally that no further harm shall directly
befall this shattered world.
This edict*s name: Khadrea*s Law.
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